What does an
exiled young boy, a girl looking for her lost love and a sprite with an
attitude problem have in common? Besides being the last hope for a world losing
all its mana, they are also the stars of one of the greatest SNES Role Playing
Games ever, Secret of Mana. Coming from the masters at Square it should come as
no surprise that this is an excellent game, yet nothing can prepare you for how
good it is until you've actually played it.
Few games
can grab your attention right from the start and hold it until the ending
credits scroll by. Secret of Mana does this effortlessly and the ending isn't
even over yet before you start thinking about how badly you want a sequel. Not
that the game is short by any means it took me four days of solid playing to
crack this one. It's been a while since I played a game until four in the
morning and had to tear myself away before sleep deprivation did me in.
The
graphics in the game are what you expect from Square and everything's of
extremely high quality. Every screen is packed with the maximum amount of color
and the animations are a joy to behold. There are a multitude of towns,
villages, castles, dungeons and other strange locations to visit and each one
has been expertly designed. Your three characters are interesting and each has
a full range of animations. Likewise, enemy designs are brilliant and there are
some truly excellent foes you fight. I'm not even talking about the beyond cool
boss characters. Square has also jammed in some impressive Mode 7 sequences and
you even get to fly around on the back of a dragon on a huge Mode 7 map view of
the entire world. The last boss also makes use of this special effect for a
truly memorable battle.
The music
in the game is just plain awesome and there are so many cool tunes playing it's
not even funny. Most of the tunes are cheerful and funny but there are also
some atmospheric and moody tunes for when the serious plot changes take place.
Sadly the sound effects aren't all that great and sound pretty generic with no
real "bang". Still there is the occasional cool effect and overall
the audio of the game is way above average.
During your
huge quest you find quite a few weapons and unlike other Role Playing Games you
stick with the weapons you find and upgrade them instead of buying new ones.
For this though you need weapon orbs and these can only be found by beating the
various bosses. This means while you might start with a standard whip it will
soon be upgraded to a Chain Whip and end up as a Giglas Flail. You also have
weapons like swords, axes, pole arms, bows, boomerangs and gloves. All your
characters can use any of the weapons although some are more proficient with a
certain weapon than others. The only armor you have to worry about is Helmets,
Armor and Gauntlets.
Although
your main character cannot perform magic, your other two characters can cast
effect and attack spells. Along the way you'll find and receive help from
elementals like Gnome, Lumina, Dryad, Shade, Salamando, Luna and Undine. Each
of your magic users gets three spells from each Elemental although finding and
freeing them usually involves some puzzles and bosses. Since combat is real
time, two of your characters are under CPU control while you control the main
character. At any time though you can switch to any of the other characters to
cast a spell or use an item. This makes combat very frantic and your constantly
switching between characters castling spells and healing. The really cool thing
is that a second player can jump in during combat and help you out. This can
help quite a lot and makes for even more entertaining gameplay provided your
friend knows what they are doing.
Your
characters level up in the usual RPG style by defeating enemies but your
weapons also level up while fighting. While at the start you might just perform
a simple one hit attack by the end you can unleash some devastating combos if
you power up your weapon. This means if your character has a level eight in
Swords you have to hold in your attack button till it charges up all the way to
level eight and then release the button to activate the attack. This is
critical for boss battles and some serious cool looking combos can be
performed. Of course, for the characters not under your control you can set
their attack patterns (stay away, defend or move in) as well as what level they
should attack at.
Although
Secret of Mana is an excellent game there are sadly some niggles that detract
from the overall experience. My main gripe with the game is the way that other
party members tag along behind you. They have this irritating problem of
getting stuck behind scenery and seeing as lots off the games dungeons feature
complex mazes and loads of obstacles you can see how this might get annoying.
It can also get you killed in combat if you try to run away and someone is
stuck behind a pillar (again) while the enemy starts casting evil spells. Less
problematic but also slightly annoying is the way you sometimes ping pong
helplessly between enemies as they hack away at your health. Don't even get me
started on enemies that can kill you in one hit and dungeons with no save
points.
Don't let
any of this put you off from playing one of the best RPGs for the system. This
is the reason to own a SNES and not a Mega Drive if you are into your Role
Playing Games. The plot is engrossing and there are some kick-ass puzzles and
dungeons. The game is huge and there is never a lack of things to do or see
while playing. Things can get a bit whimsical at times (at one point you meet
Santa Claus) but overall the plot is quite serious with a nice storyline and
great plot turns. The combat is cool and makes a nice break from all the turn
based titles out there.
[9]
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