Showing posts with label SNES. Show all posts
Showing posts with label SNES. Show all posts

Wednesday, 27 February 2013

D-Force (Asmik 1991)


One of those oil rich dictators from the Middle East has finally gotten too big for his shoes and declared war on the world for some misguided reason. Not only does he have droves of high-tech planes, tanks and weapon sites at his disposal but through the help of his biologists also managed to bring back some mean dinosaurs to further boost his forces. The UN's defence budget must be running a bit low since they decide to send in only one Apache helicopter. Your job of course is to pilot it and save the world.

Despite the rather elaborate storyline Dimension Force is a rather simple game. In fact the only place you'll learn the plot is in the manual since the game itself contains no intro, cut-scenes or even ending. I'm sure those people unfortunate enough to not have the manual was wondering why they were shooting down jets on one stage and dinosaurs on the next. If you've ever played a game of this type in the arcades you should know exactly what to expect. You have to pilot your small helicopter through six levels teeming with enemies wreaking as much destruction as you can along the way. Foes attack in swarms and there's no shortage of bullets heading your way which considering the fact that it only takes one hit to destroy you makes for a few hair-raising experiences.

Ultimately though Dimension Force is one of the easiest games in the genre thanks to the three skill levels and the ability to have up to nine lives to start with. Furthermore you continue where you were shot down with full fire-power and even when you are game over have unlimited continues which place you back at the start of the stage without taking away your power-ups. This means with a little perseverance anyone should be able to finish this one.

Looking at the graphics D-Force is decidedly average with the usual ocean, forest and desert type backgrounds. Apart from a few freaky dino's the enemy designs isn't anything special either. Despite the basic graphics the screen can get rather cluttered at times making those small, indestructible enemy missiles a real nuisance. One of D-Force's main (well only actually) gimmicks is the ability to alter your height on some levels. You simply tap one of your shoulder buttons and the view zooms down so you can shoot enemies on the ground or dodge obstacles. An interesting idea but the levels are rather short and the graphics get a little blocky up close. This feature is also one of the reasons I suspect there's no two-player mode.

The audio is a bit of a mixed bag with sound effects being about as feeble as can be. Apart from the tame sound your guns make, a few explosions and the sound of a power-up being picked up you'll hear nothing else. The music isn't that bad and some of the tunes (especially the song on the final stage) actually sound nice but overall I have to say they don't really fit the game. These tunes are a strange choice for a fast paced shooter that's for sure.

Besides the main game there is also a "Shooting" and "Technical" mode but these are basically the same levels from the game split up into "zooming" and "non-zooming" sections. Trying to put up a high score is nice but since the game has no battery backup also pretty pointless. In the end only the lack of other good shooters makes D-Force worth playing and even so it won't keep you busy for long.
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Battle Pinball J (Banpresto 1995)


Pinball games usually fall into two categories, those that aim to be as realistic as possible and those that try something new with the concept. Battle Pinball definitely falls into the second category which is a good thing since those games that tried to be realistic usually fail due to the limitations of the SNES hardware. The first thing you’ll notice about Battle Pinball is that it is unfortunately in Japanese but as long as you can live with some Japanese text in the intro that’s not a problem. From the looks of things evil aliens have invaded and it’s up to the robots to save the day. Other than that the rest of the game features no unreadable Japanese text so western gamers should have no problem playing it.

The reason for this lack of text is the fact that the game unfortunately seem to have no options but since it would have been hard to navigate due to the language barrier I won't’ complain too much about it. What are on offer are four very big and unique pinball tables each with its own cool theme. Your goal on each table is to battle the enemies roaming around the screen using your pinball as a weapon. Hitting certain targets or holes results in special attacks and overall the effect looks very cool. Each table is about three screens high but each screen is like a table on its own with flippers and goals. That means there’s no annoying scrolling and instead you shoot certain ramps or targets to propel your ball to the next screen. Each stage is packed with cool details and the themes are very unique too. One table is laid out like a city with buildings that can be destroyed and aliens lurking on a sport field. Other tables feature stuff like space and underwater locations. You can also access some bonus stages if you’re skilled enough and while these don’t look that impressive they do make a nice break from the main game.
 
Although Battle Pinball is one of the most interesting and entertaining pinball games I've played on the SNES it’s also one of the hardest and it takes a lot of skill and luck before you’ll start putting up high scores. That also makes it a bigger pity that the game has no battery backup to save those high scores. My only other gripe is that the ball can sometimes go through your flippers when the action gets too frantic but since this actually helps at times I guess it balances out. I can’t really comment much on the audio since most of the tunes are pretty forgettable and there isn't that much in the way of sound effects either. The controls are pretty much the same as any other SNES pinball game I've played before and all the features like nudging the table is present.

As it is Battle Pinball is definitely one of the better pinball games out on SNES and it’s a pity that it never saw a western release. As long as you can put up with the Japanese intro and high challenge then this should provide you with a few hours of entertainment.
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Thursday, 7 February 2013

Secret of Mana (Square 1993)


What does an exiled young boy, a girl looking for her lost love and a sprite with an attitude problem have in common? Besides being the last hope for a world losing all its mana, they are also the stars of one of the greatest SNES Role Playing Games ever, Secret of Mana. Coming from the masters at Square it should come as no surprise that this is an excellent game, yet nothing can prepare you for how good it is until you've actually played it.

Few games can grab your attention right from the start and hold it until the ending credits scroll by. Secret of Mana does this effortlessly and the ending isn't even over yet before you start thinking about how badly you want a sequel. Not that the game is short by any means it took me four days of solid playing to crack this one. It's been a while since I played a game until four in the morning and had to tear myself away before sleep deprivation did me in.

The graphics in the game are what you expect from Square and everything's of extremely high quality. Every screen is packed with the maximum amount of color and the animations are a joy to behold. There are a multitude of towns, villages, castles, dungeons and other strange locations to visit and each one has been expertly designed. Your three characters are interesting and each has a full range of animations. Likewise, enemy designs are brilliant and there are some truly excellent foes you fight. I'm not even talking about the beyond cool boss characters. Square has also jammed in some impressive Mode 7 sequences and you even get to fly around on the back of a dragon on a huge Mode 7 map view of the entire world. The last boss also makes use of this special effect for a truly memorable battle.

The music in the game is just plain awesome and there are so many cool tunes playing it's not even funny. Most of the tunes are cheerful and funny but there are also some atmospheric and moody tunes for when the serious plot changes take place. Sadly the sound effects aren't all that great and sound pretty generic with no real "bang". Still there is the occasional cool effect and overall the audio of the game is way above average.

During your huge quest you find quite a few weapons and unlike other Role Playing Games you stick with the weapons you find and upgrade them instead of buying new ones. For this though you need weapon orbs and these can only be found by beating the various bosses. This means while you might start with a standard whip it will soon be upgraded to a Chain Whip and end up as a Giglas Flail. You also have weapons like swords, axes, pole arms, bows, boomerangs and gloves. All your characters can use any of the weapons although some are more proficient with a certain weapon than others. The only armor you have to worry about is Helmets, Armor and Gauntlets.

Although your main character cannot perform magic, your other two characters can cast effect and attack spells. Along the way you'll find and receive help from elementals like Gnome, Lumina, Dryad, Shade, Salamando, Luna and Undine. Each of your magic users gets three spells from each Elemental although finding and freeing them usually involves some puzzles and bosses. Since combat is real time, two of your characters are under CPU control while you control the main character. At any time though you can switch to any of the other characters to cast a spell or use an item. This makes combat very frantic and your constantly switching between characters castling spells and healing. The really cool thing is that a second player can jump in during combat and help you out. This can help quite a lot and makes for even more entertaining gameplay provided your friend knows what they are doing.

Your characters level up in the usual RPG style by defeating enemies but your weapons also level up while fighting. While at the start you might just perform a simple one hit attack by the end you can unleash some devastating combos if you power up your weapon. This means if your character has a level eight in Swords you have to hold in your attack button till it charges up all the way to level eight and then release the button to activate the attack. This is critical for boss battles and some serious cool looking combos can be performed. Of course, for the characters not under your control you can set their attack patterns (stay away, defend or move in) as well as what level they should attack at.

Although Secret of Mana is an excellent game there are sadly some niggles that detract from the overall experience. My main gripe with the game is the way that other party members tag along behind you. They have this irritating problem of getting stuck behind scenery and seeing as lots off the games dungeons feature complex mazes and loads of obstacles you can see how this might get annoying. It can also get you killed in combat if you try to run away and someone is stuck behind a pillar (again) while the enemy starts casting evil spells. Less problematic but also slightly annoying is the way you sometimes ping pong helplessly between enemies as they hack away at your health. Don't even get me started on enemies that can kill you in one hit and dungeons with no save points.

Don't let any of this put you off from playing one of the best RPGs for the system. This is the reason to own a SNES and not a Mega Drive if you are into your Role Playing Games. The plot is engrossing and there are some kick-ass puzzles and dungeons. The game is huge and there is never a lack of things to do or see while playing. Things can get a bit whimsical at times (at one point you meet Santa Claus) but overall the plot is quite serious with a nice storyline and great plot turns. The combat is cool and makes a nice break from all the turn based titles out there. 

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