Tuesday 5 February 2013

Teenage Mutant Ninja Turtles (Konami 1989)


I for one am overjoyed that Konami got this really cool license. Considering how popular Kevin Eastman's mutant creations are the potential for a cheap cash-in by a crappy company was enormous. Nobody walking away from this title will be disappointed though. By combining solid platforming action with some fun top down adventuring sections Konami has crafted a challenging and engrossing game that you'll want to play to the end. There isn't much of an overall storyline though, the Turtles simple do what they do best, fight Shredder and his Foot-clan minions. One the first level for example you'll fight to liberate their reporter friend April from the clutches of Be-Bob and Rocksteady while later missions sees you defusing bombs underwater against the clock or searching for your rat master, Splinter.

The levels look excellent and are packed with an amazing amount of varied and detailed enemies. Mousers, ninjas and mutants are all out to stop you as you battle through towns, sewers and underground bases. You'll also face a few mean bosses from time to time to keep you on your toes.

The game  has an overhead view where the emphasis shifts more to exploration than combat. This is where you'll be travelling between each of the subsections of the six levels. The camera is far overhead giving you a big view of the surrounding area and you even get to cruise around in the Turtle van at one point. Not all of the locations you can enter is vital to complete the stage but is worth seeking out for the rewards you can find inside. Since each level is quite large, you get a nice map showing you where you are and where all the locations you can enter is. This screen is also where you switch Turtles and get advice from April or Splinter. The hordes of freaks you fight are constantly respawning when you leave the screen which can be a bit annoying but nothing too serious.

The audio is typically good Konami tunes with not one bad or annoying track in the game. Controls can take some getting used to as the Turtles are quite maneuverable and very responsive. Everything from a small hop to a full blown somersault with every motion in-between is possible. You also have full access to all four the Turtles and can switch between them at any time. This makes for some strategy since two has long range weapons (Leonardo and Donatello) and two short-range (Raphael and Michelangelo). Some are also stronger than others or have weapons better suited to the task at hand. The Turtles strengths and weapons seem a bit unbalanced though and I found myself using some Turtles much more than others. Along the way you can pick up power-ups like shurikens and boomerangs as well as the obligatory pizza for health.

The six stages on offer are quite large and become very challenging towards the end. You might think that having four Turtles makes things too easy but each Turtle only have one life and when they lose all their health is "captured" by the enemy. This leaves your remaining Turtles to finish the level where they get no life refill at the end and have to go search for the fallen Turtles on the next level as well. There is no battery backup or password but you can continue when game over albeit from the very start of the level.

While there are plenty of things that can annoy you in the game there are no serious bugs or flaws to spoil the fun. It has to be said that the game is very difficult and can be borderline unfair at times so stay away if you are easily frustrated. There is the occasional bit of flickering or slowdown when things get too hectic but this is not unusual when you see how far the NES has been pushed. The dialogue in the game can also be a bit spotty at times (hopefully they'll hire better translators next time) but nothing that detracts from the overall experience. If you are a fan of the Turtles then I can heartily recommend this entertaining and original game for your collection. 
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