Tuesday 5 February 2013

Moon Crystal (Hect 1992)


Moon Crystal is one of those games that just comes out of nowhere and blows away most of the other titles in its class. Coming from relatively unknown software house, Hect,  it's a platform game with a difference. You'll immediately notice that a lot of attention has gone into giving Moon Crystal a good storyline. Obviously tired of the myriad of save the princess kill the dragon clones floating about Hect has gone for a different approach.

 In a land where monsters and the undead walk the Earth during full moon a you boy named Rick sees his family kidnapped by an evil professor named Count Crimson. The reason is that Rick's father has in his possession a Moon Crystal that has even more of the power that the full moon emits. With it the Count plans to raise an undead army of monsters to serve him. For this purpose he has built a large machine, but need Rick's father, who is a scientist to complete it. With his mother working as a slave in the crystal mines and his father in the clutches of the evil Count, there is only one glimmer of hope for Rick. A strange girl helps him out with information about what to do next. Only near the end of the game do you realize the Counts real motives and who the strange girl really is.

The graphics in Moon Crystal isn't the most impressive I've seen on the NES, but they are pretty detailed, varied and feature some great cut-scenes. These are shown after each boss you beat and further the story. The levels themselves are the usual forests and caves, but also feature some inventive ones like a pirate ship and a castle that could have come straight out of Castlevania. Your character only has a knife to defend himself with, but with the power-ups scattered about the levels you can improve its power as well as learn a nifty double jump that gives you more jumping power. You also need to search the levels for health harts to give you more of a chance against the bosses.

The sound in the game is surprisingly good doesn't grate on your nerves like many other titles. There's even a few sound effects, but as usual these are often no better than white noise. It's the storyline and the urge to see what direction the plot is going to turn next that gives the game the much needed gameplay boost. With frequent cut-scenes and plot revelations this is one game that you'll want to finish. The levels aren't especially large, but the game is by no means easy. Another interesting twist is that you're character has momentum and thus isn't as maneuverable as other platform stars. While this is more realistic, it does cause some frustrating moments when you plummet down holes or miss jumps because you're character didn't respond to your input. Those who have played Prince of Persia will know what to expect and everyone else will learn to live with it. Another sour point is the fact that when you die you're set back quite a bit in the level and although as I've said levels aren't that big it still sucks to die when battling a boss and then having to redo almost the entire level. Still after some practice most average gamers should be able to complete this one.

So there you have it. Out of nowhere you have a classic title and for once it's not from the usual companies like Konami, Capcom or Square. Not the most original of games, but it goes to show how much a good story can help a game. Other companies should take note. 
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