Wednesday 20 February 2013

Castlevania II: Simon's Quest (1987)


After beating the evil Count Dracula back in Catlevania, the last thing Simon Belmond wanted to do is yet another quest. Unfortunately for him he finds that he has been cursed by Dracula and has to destroy the Counts five remaining body parts if he wants to be free. With only the words of a friendly spirit, Simon must now travel across the vast Transylvanian countryside, visiting towns and gathering items for his quest. Along the way you'll chat to locals, stock up on vampire slaying goodies and raise your levels. Each part of the Count you recover also gives you some new powers and if you're lucky you might just survive long enough for the final showdown.

Castlevania was an excellent game and it's no surprise that Konami decided to do a sequel. What is surprising is that they chose to make quite a few changes to the format and Castlevania II now plays much more like a role playing game than a platform title. The majority of the game is still that platform jumping ghoul slaying action that made the original such a hit but this time around instead of stages you have one big area to travel around and play through. This can be quite daunting and some areas also cannot be accesses without first solving some puzzles and getting the correct items. Towns are dotted along the way with churches to heal you and shops to stock up on garlic and holy water. You can also chat to the villagers for some handy clues, although some of them seem to like leading you down false paths. The English translation also appears to be quite dodgy which can make puzzle solving almost impossible at times.

The graphics hasn't improved that much over the original but some interesting new ideas has been incorporated. The most noticeable is that since large parts of the game takes place in the countryside and swamps you now have a day/night cycle to contend with. During daylight you can visit the towns and talk to villagers but during the night the monsters are out in full force and are even more powerful. The cycles are quite fast and it's sometimes annoying to wait around towns for morning before you can be healed or buy items. It also means that Simon never sleeps during his epic quest, a part of his cures perhaps? There are loads of locations but the main areas to look out for are the mansions where the body parts are stored. I found myself stuck way too often for my liking just because I couldn't find a location or couldn't unravel a cryptic clue.
 
The game is much easier than the original and even new players should have no problem getting into it. You can continue as much as you like and you even restart from the same spot that you died. The only penalty is that you lose all the hearts and experience you've collected but this is hardly a problem. The game also has passwords if you choose not to continue so the emphasis has switched from challenging arcade reflexes to more cerebral challenges. If you like the original though you'll still have fun with this one but if you like your platform games as a straightforward test of your reflexes you might want to reconsider.

The music is the usual excellent stuff from Konami and lives up to the great legacy of the original. The same spooky tunes and haunting melodies are present and there are quite a few memorable tracks. Sound effects are nothing special but in light of the excellent music this can be overlooked. The controls are exactly the same as the original with the same problems that the original had. You still get knocked backwards when touched by enemies so plummeting down bottomless pits is still a regular occurrence. The fact that you can continue eases the burden considerable though. Controls can occasionally still feel a bit stiff especially while jumping but if you are a fan of Castlevania you should be used to it by now.

With the new gameplay elements Castlevania can at times get a bit boring most noticeable when you stroll around not able to find the next path. The basic gameplay isn't that difficult but some of the more obscure puzzles will have you stumped. The gameplay at times feels a lot like Metroid and thus suffers from the same problems that such nonlinear gameplay emphasizes. If you're up to a huge quest though then give Castlevania II a try by all means just don't expect to breeze through it on your reflexes alone. Gripping gameplay and cool elements makes it a classic despite some of its more annoying features.

[8]

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